![]() This is where Destiny 2 succeeds better than any loot shooter. Even after its Hawkeye episode, and the upcoming Black Panther expansion, Marvel’s Avengers will simply be a bigger game, not better. Loot, story, collectibles and rewards mean absolutely nothing if the moment-to-moment gameplay falls flat. Without engaging gameplay mechanics, live services will fail. Before releasing the game, Square Enix hyped up the game’s longevity, claiming it would be active for years to come. At launch, nearly 30,000 people played Marvel’s Avengers but that number has fallen dramatically. Marvel’s Avengers’ player count dwindled in the months following release. ![]() Featuring aggressive microtransactions, a forgettable story, and derivative combat, Marvel’s Avengers is the perfect example of why you need engaging gameplay if you want to build something that lasts for years. The worst offender by far in the attempts to mimic Destiny 2, has to be Marvel’s Avengers. A shame, yet it was impossible to see Anthem rising from the ashes. After spending months in limbo, an overhaul for the game was officially axed earlier this year. Players soon peeled away from Anthem, as did BioWare and EA. BioWare fixed this, but for me, the damage was already done. This discovery completely undermined the grind loop and rendered endgame weapons useless. The lack of interesting rewards was emphasised when players realised that the starting assault rifle was one of the most powerful weapons in the entire game. ![]() At least flying around in its Iron Man-esque suits was kind of fun. This fundamental lack of exciting loot made grinding end-game content invariably boring. The biggest variation between guns was often its damage output or reload speed. Anthem was also a looter-shooter that failed to provide enough interesting loot – a pretty big sin. Guns felt flat and while the powers were interesting, they never did enough to make up for the limited range of weapons. Where it fell short was creating a combat system that could be repeatedly played.Įnemies were dumb bullet sponges that rarely made for compelling opponents. Anthem created a large open world, with numerous playable classes and an expansive story. An EA/BioWare joint that unashamedly tried to ape the Destiny 2 format, without considering what makes the former so playable. The same goes for similar games like Anthem. Thing is, its crossplay multiplayer is hampered by long queue waiting time and poor network stability. Outriders can be played solo, but is inarguably better when running missions with friends. The game is still reeling from launch issues (including inventory wipes) and tried too hard to brand itself something other than a live service game. The problem is, Outriders is fun, but it’s not engaging enough to keep players gripped indefinitely. Outriders also features extensive endgame content, designed to keep players engaged for months after finishing it. Not so much for following the live-service model, but more for creating a gameplay loop that focused on rewarding players with loot. Outriders was also compared to Destiny 2 on launch. The focus is on using your powers to take down enemies, with guns merely serving as an additional form of layering on damage. When you’re in full-swing, Outriders actually feels reasonably similar to Mass Effect. Each one of the four classes is geared towards a distinct style of gameplay, mixing close, medium and short range abilities with offence and defence.įor those who haven’t played it, Outriders is best compared to Gears of War, although the cover-based system soon becomes redundant once you’re powered up enough. Outriders, which was released earlier this year, is a third-person cover-based shooter that features four playable character classes with an array of weapons and abilities at their disposal.
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